• KeenFlame@feddit.nu
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    1 year ago

    It’s very easy to think how striving for 50/50 in all cases is a good and even desirable solution, but that’s not how matchmaking is built in modern games because it would make for pretty bad experiences

    • schmidtster@lemmy.world
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      1 year ago

      That is how they are built, and how does everyone having as even of a chance as possible make for a bad experience?

      Putting a bias like the parent comment is claiming is what will make the experience bad. Yeah you’ll get grumpy that you get paired with someone who has no defence, but they are also paired with you for a reason, they are a liability in other places.

      I find the people that complain it’s a bad experience are the ones that are the most sore about a loss, they are the ones that just want to steam roll everyone so they can have fun while causing others peoples experiences to be diminished so they can be the ones having fun. Don’t be this person.

      • KeenFlame@feddit.nu
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        1 year ago

        Ah. Well, I’ve made several and seen more in my career.

        They don’t aim for 50/50. Apart from normal elo systems, some things we work with is streaks, ping, class or roles, team width and other things that I probably should not mention.

        The goal is to drive engagement, not 50/50 win rates. You just have no idea what you’re talking about. But that’s okay, just don’t use such sure language when you haven’t worked with matchmaking systems.