Yup, StatCounter uses browser stats. So 3% of browsers that access statcounter (or whatever network of sites they have) report as Linux. That’s a pretty unreliable number, so I’d expect that number to be off by ± 2% or so in either direction (though probably higher than 3% because why would you pretend to be Linux?).
I wouldn’t say that almost all games run on Linux. For example pirating Windows games are more finnicky, and running a game from Lutris (non-steam) can have more problems. I’ve had several games which couldn’t run, run brutally poorly (fixed it tho), crash with some type of interaction or just give 0 sound output, when it worked the last time. (Partly venting here)
Even on Steam it’s far from perfect, but it is getting a lot better and quickly too. The Steam Deck deserves a huge amount of praise for that. I just wish EAC would force their Linux compatibility option rather than leaving it to devs to opt-in. It would be nice if other anti-cheats got on board with similar things too.
It would be nicer if other anti-cheats and DRM systems would just stop being so invasive. IMO, anti-cheat should largely be server-side, with only basic behavioral checks client-side. Surely they don’t need kernel access to track mouse movements and whatnot.
Regardless, I just don’t like MP games very much anymore, so I just avoid anti-cheat in general. There are plenty of games that work really well on Linux that I’m really not starved for selection. In fact, most games I’m interested are either “verified” or “playable,” and most that aren’t seem to run just fine on my Steam Deck w/o any effort required.
I do occasionally run into games that don’t work, so I have a collection on Steam for games with “Technical Issues,” and there are only a handful in there. It’s very much the exception rather than the rule.
That really depends on what you’re looking for. It’s better for me, but it’s definitely not better for my wife. Her games don’t work on Linux (mostly Lost Ark), nor do her apps. She’s Korean and uses KakaoTalk, and that flat-out doesn’t work on Linux.
The Linux desktop is certainly great for many people, but it’s hardly the best option for everyone. I have coworkers that absolutely love macOS, but I just don’t see it (I use it for work, but that’s not by choice; even after 2 years, I still hate it).
Wtf, wasn’t it like 2% a few weeks ago? That grew fast
I think that was steam and this is some other metric, maybe browser stats?
Yup, StatCounter uses browser stats. So 3% of browsers that access statcounter (or whatever network of sites they have) report as Linux. That’s a pretty unreliable number, so I’d expect that number to be off by ± 2% or so in either direction (though probably higher than 3% because why would you pretend to be Linux?).
I don’t quite believe it, but secretly hope that the metric is correct and it’s indeed accelerating.
Linux desktop has been ahead of its competitors, both Mac and Windows, for a while now. While Windows keeps getting worse and worse.
And now all games run on Linux desktop too (except Destiny).
May be people are slowly realizing and catching on?
I wouldn’t say that almost all games run on Linux. For example pirating Windows games are more finnicky, and running a game from Lutris (non-steam) can have more problems. I’ve had several games which couldn’t run, run brutally poorly (fixed it tho), crash with some type of interaction or just give 0 sound output, when it worked the last time. (Partly venting here)
It’s probably mostly perfect with Steam games.
Even on Steam it’s far from perfect, but it is getting a lot better and quickly too. The Steam Deck deserves a huge amount of praise for that. I just wish EAC would force their Linux compatibility option rather than leaving it to devs to opt-in. It would be nice if other anti-cheats got on board with similar things too.
It would be nicer if other anti-cheats and DRM systems would just stop being so invasive. IMO, anti-cheat should largely be server-side, with only basic behavioral checks client-side. Surely they don’t need kernel access to track mouse movements and whatnot.
Regardless, I just don’t like MP games very much anymore, so I just avoid anti-cheat in general. There are plenty of games that work really well on Linux that I’m really not starved for selection. In fact, most games I’m interested are either “verified” or “playable,” and most that aren’t seem to run just fine on my Steam Deck w/o any effort required.
I do occasionally run into games that don’t work, so I have a collection on Steam for games with “Technical Issues,” and there are only a handful in there. It’s very much the exception rather than the rule.
That really depends on what you’re looking for. It’s better for me, but it’s definitely not better for my wife. Her games don’t work on Linux (mostly Lost Ark), nor do her apps. She’s Korean and uses KakaoTalk, and that flat-out doesn’t work on Linux.
The Linux desktop is certainly great for many people, but it’s hardly the best option for everyone. I have coworkers that absolutely love macOS, but I just don’t see it (I use it for work, but that’s not by choice; even after 2 years, I still hate it).
MacOS in the streets, Debian in the sheets.
Lol. I actually use OpenSUSE in the sheets. ;)
Korean corporates really forces people to be backwards like this
Hopefully so