Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • taiyang@lemmy.world
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    1 day ago

    I just beat Kingdom Hearts 358/2 Days and they said it was long and tedious but I really enjoyed it. It’s a lot darker than the other games and had the potential to be my second favorite after 2 had they remade it (and maybe favorite if they kept multiplayer and revamped it to allow it in story mode). Just watching the “HD” cutscenes reminded me just how much of a missed opportunity that was.

      • taiyang@lemmy.world
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        15 hours ago

        I saw the original comment and honestly, if your only exposure was the HD cutscenes, it’s like… 95% eating ice cream scenes. It paces a lot better when you’re actually, you know, fighting shit. Lol

        • jaycifer@lemmy.world
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          13 hours ago

          I couldn’t figure out the spoiler tags or I’d have left it up. I played it out on my DS so I got the full experience. If I remember correctly even if there wasn’t dialogue you’d still get a short cutscene of the gang eating ice cream after a long day of fighting stuff, which (for a middle schooler at least) really built up a connection by the end of the game.

          • taiyang@lemmy.world
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            12 hours ago

            I also can’t figure out spoiler tags, but yup, and during certain spoiler-tag worthy moments you also are missing someone or two, and Roxas eats alone. It’s kind of an interesting structure, especially for a game that was meant to be played with friends and especially for folks going through a confusing time in their life like a middle schooler.

            But also you get to play as literally everyone, including their unique weapons. Ever see Donald glide? It’s truly a sight.