I write bugs and sometimes features! I’m also @[email protected].

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Cake day: June 21st, 2023

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  • CoderKat@lemm.eetoMemes@lemmy.mlNWBTCW
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    1 year ago

    While I think the rich are one of the most influential sources of it, I’m not convinced they’re the only or even the majority. Like, of the rich stopped using bigotry to divide people, would people stop being bigoted? I don’t think so at all. I think there’s something wrong with humanity that makes it easy for bigotry to evolve even in the absence of power and perhaps worse, for people to want to be bigoted.









  • Persona is definitely one of those games that really hits you when it’s over. In part I think it’s cause it’s just so damn long. You spend a long time getting attached to characters and it being your daily activity. But also, the format of the games is just very relatable. Sure, it’s got fantasy elements, but the school and calendar format grounds the game into something more relatable. The game’s story is heavily focused on building up friendships.

    Plus that fantasy element plays a part. It’s what makes the game world something unachievable for the real you. You’ll never have the grand, world-saving adventures of the video game. You could make some friends and such, but you’ll never bond over saving the world or catching a killer or the likes. The end of games like Persona tend to make me think a lot about that.

    I’ve seen this called “post Harry Potter syndrome” or “post anime syndrome” before. It’s very common for a variety of works, but I think the recurring theme is usually that you invest a lot of time into a character driven work where building friendships and some kind of adventure is the key element.



  • Honestly, I found it hard to enjoy too, even though I finished the game. The game can be really fun, but it can also get a bit annoying to realize that you have missed something on a planet and if you did, it might take a boring amount of time to find what. The problem is that the save limitations means you basically have to waste a ton of time whenever you were wrong about something or mess up. The ship computer can hint at when a planet has more to see, but it’s not necessarily easy to figure out where to go, how to reach it, or if you’re supposed to do a different planet first to get a hint.

    Fuck Brittle Hollow. I almost quit the game with how much time that stupid planet wasted. A quick save/load function would have made the game massively more fun for me. Replaying stuff I’ve already done because the game has bleh checkpointing is just not fun.



  • Yeah. The idea of what is bad for properties values is extremely subjective and some people take it to such extremes as to not let there ever be something they don’t like.

    Eg, houses can only be painted a very select few shades. Lawns have to be trimmed short and even a short vacation could get you a fine. Cars can’t be parked on driveways overnight. You must have at least 3 flower beds of a minimum size. Trash bins can only be brought out in the morning and not the night before. Etc etc. Anything you can imagine a cranky neighborhood complaining about, some HOA probably has a rule for.

    There’s lots of common sense rules you could have. It’s easy to picture a stereotypical crack den that you wouldn’t want in your neighbourhood. But there’s also a lot of people whose idea of a good neighborhood is cookie cutter white suburbia with no personality. If you try to have anything else, they’ll fine you. If you try and fight the fines, you risk losing your house cause you can bet they’ll try to make you pay any legal fees and they can probably get a lien on your house.


  • I kinda agree with you. In theory, they definitely are. But at the same time, in practice, the already bad reputation of HOAs seems to attract the worst kind of people. It’s a political position and suffers just like any other political position. The kinds of people who’d be best at it often don’t want to do it because it’s toxic.


  • Personally, I enjoy the problem solving. Debugging is fun once you’re good at it (and when there isn’t major time pressures).

    Professional software dev is also waaaaay more than just coding, too. And the more you do it, the less coding you’ll do. A junior dev might spend most of their time coding, but senior devs are spending a lot of time doing high level design, helping the juniors, and reviewing various kinds of things.



  • There’s a lot of common patterns, but you have to understand how URLs work. You have to recognize which URL parameters are tracking ones or even just might be tracking. And that means you have to know how they work and that takes a moment.

    In brief, URL parameters start after a ? in the URL and are formatted like key1=values&key2=value2. You can’t usually remove all parameters because not all are tracking. To further complicate things, URLs can also have an anchor starting with a # character which will be after the URL parameters. You often don’t want to remove that (though theoretically the anchor could in fact contain tracking details).

    It’s often trial and error to see which parameters you can remove. I do this a lot since I write a lot of technical documentation. Clean URLs make the documentation more compact and less likely to break. It’s not just tracking stuff, but sometimes you need to remove temporal data that makes a page display data from a specific time when you want it to just default to the current time (etc).


  • Jeez, where do you live?

    I’m in Canada and have never had to wait even remotely that long in any city I’ve been a pedestrian in. It’s certainly a poorly followed law in that I’ll regularly see people not stop even if they had tons of time, but the majority of drivers do stop. I don’t think I’ve ever waited more than maybe a minute. I’d usually have to wait longer at a light than I would at an uncontrolled intersection or no-intersection crosswalk.

    That said, the most annoying was in Saskatoon, where I went to university. There’s a road going up to the university where there’s a very long stretch with no controlled crosswalks until you get to the very end. I learned to just cross at the end (even if it meant needing to loop back) because crossing at an uncontrolled crosswalk in the middle was annoying. I would have often been on the top part of a T intersection and there were always parked cars, so being seen as trying to cross the road was the challenge there. But even then it usually wasn’t more than a minute and crossing from the other side was a lot easier because it was so much more obvious that you were waiting to cross. It was also a 2 lane road, but usually when one direction stops, drivers in the other lane figure it out.