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Joined 1 year ago
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Cake day: October 22nd, 2023

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  • My invented dish I call “Scrumpy”. You take fries or fried potatoes, equal amount lettuce broken up like for a salad, chicken, then top it with chicken or beef gravy and chopped green onions. To really take up the indulgence level you can add southern hot sauce like Frank’s, and some Cajun seasoning.

    It started because of my great love of poutine, and wondering how I could make it into a healthier full meal. I’ve done a million variations on it, too. Stir fried cabbage and onion instead of lettuce. Corned beef instead of chicken. Adding a fried egg on top… Very flexible weeknight meal.

    I would absolutely serve this to someone if it ever came up, but it never has.



  • People like that really aren’t fair, are they? Save some talent for the rest of us. 😅

    It’s worth noting the dude worked his ass off and had financial support to pay living expenses from his partner:

    For four years, he says, he worked an average of ten hours a day, seven days a week, on Stardew Valley. Luckily, he was living with his girlfriend, a graduate student in, appropriately, plant biology, and to help stay afloat he worked part-time as an usher at Seattle’s Paramount Theatre

    Not diminishing his accomplishments at all, but I think it’s always good to compare effort to effort, resources to resources, rather than simply team size. Most people can’t spend 4 years with that pace without investment backing.


  • One thing I’ll throw out there is while there are rare cases where a solo dev really does everything themselves, when you see a really ambitious looking result from a supposedly solo dev, it’s very likely they either contracted things out, bought/found assets, or had on and off help from people. It’s only solo in the sense it’s their vision and they get to put things together/make all the final calls on the game.

    Making stuff solo is hard. I’m doing it right now and I’m purposely trying to use a lot of stock assets for art and music because the game alone is already a massive task by itself. Don’t be afraid to use what’s out there. If your game feels good to play most people will never worry about whether you hand built every blade of grass. In other words, go for as small a scope as you can, and don’t be afraid to cut corners.