• hoodatninja@kbin.social
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    1 year ago

    That’s fair. I more meant to imply that if everyone loved it they wouldn’t have changed it, clearly there was a demand. But i was too flippant and the original meaning was lost/I fell into the same trappings.

    • ZephrC@lemm.ee
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      1 year ago

      I get it. That’s easy to do in this kind of place. At least you realized when someone pointed it out. That’s better than a lot of people would do.

      • hoodatninja@kbin.social
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        1 year ago

        Ok, prove it 🤷‍♂️. They switched to waypoints for oblivion and Skyrim, both wildly successful titles. They’ve kept it since for FO and Starfield. You need evidence if you’re going to say “it’s not true” in the face of clear evidence to the contrary. Virtually every game has abandoned that kind of puzzle aspect for finding locations. It wasn’t an arbitrary decision.

        • CaptainEffort@sh.itjust.works
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          1 year ago

          That companies will change things, even when people love those things?

          You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.

          • hoodatninja@kbin.social
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            1 year ago

            No. You’re asserting it was demonstrably more popular and better to not have waypoints. What’s this based on?

            • CaptainEffort@sh.itjust.works
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              1 year ago

              Lol what? When did I assert that? I said that your comment, that a company would never change something audiences loved, was unfortunately not true.

              • hoodatninja@kbin.social
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                1 year ago

                I never said that and you are by proxy taking up the stance in the comments above. If you can’t follow the discussion then please leave me alone.