Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”
Skyrim is a role-playing game, and in this role, you needed to be able to experience the story or explore at your own pace. The game made it possible to ignore the cues or use them at-will. You didn’t have to spend 3 hours reading letters in your menu to find a rando in some unmarked town so he can give you the next set of opaque instructions to find the next location. Some people enjoy this, some don’t. No one is “correct.”
It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, not decipher text into a map I don’t physically have in front of me every 5 minutes."
There is no “right” way to play a game. I’m sorry you don’t like Skyrim. It doesn’t make those who enjoy it braindead/lazy/whatever you think of them.
Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.
That’s fair. I more meant to imply that if everyone loved it they wouldn’t have changed it, clearly there was a demand. But i was too flippant and the original meaning was lost/I fell into the same trappings.
Ok, prove it 🤷♂️. They switched to waypoints for oblivion and Skyrim, both wildly successful titles. They’ve kept it since for FO and Starfield. You need evidence if you’re going to say “it’s not true” in the face of clear evidence to the contrary. Virtually every game has abandoned that kind of puzzle aspect for finding locations. It wasn’t an arbitrary decision.
That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.
This was you saying the way you don’t like is wrong.
I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.
Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.
One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.
I’m not sure how you can read this without clearly seeing that one way is implied to be better than the other. Plenty of people got the sense of being on an adventure in Skyrim.
Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”
Skyrim is a role-playing game, and in this role, you needed to be able to experience the story or explore at your own pace. The game made it possible to ignore the cues or use them at-will. You didn’t have to spend 3 hours reading letters in your menu to find a rando in some unmarked town so he can give you the next set of opaque instructions to find the next location. Some people enjoy this, some don’t. No one is “correct.”
It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, not decipher text into a map I don’t physically have in front of me every 5 minutes."
There is no “right” way to play a game. I’m sorry you don’t like Skyrim. It doesn’t make those who enjoy it braindead/lazy/whatever you think of them.
Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.
That’s fair. I more meant to imply that if everyone loved it they wouldn’t have changed it, clearly there was a demand. But i was too flippant and the original meaning was lost/I fell into the same trappings.
I get it. That’s easy to do in this kind of place. At least you realized when someone pointed it out. That’s better than a lot of people would do.
Damn I wish this were true, but unfortunately it’s just not.
Ok, prove it 🤷♂️. They switched to waypoints for oblivion and Skyrim, both wildly successful titles. They’ve kept it since for FO and Starfield. You need evidence if you’re going to say “it’s not true” in the face of clear evidence to the contrary. Virtually every game has abandoned that kind of puzzle aspect for finding locations. It wasn’t an arbitrary decision.
That companies will change things, even when people love those things?
You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.
No. You’re asserting it was demonstrably more popular and better to not have waypoints. What’s this based on?
Lol what? When did I assert that? I said that your comment, that a company would never change something audiences loved, was unfortunately not true.
This was you saying the way you don’t like is wrong.
Already addressed
Eh.
Good talk I guess? Not sure what to tell you. I admitted the mistake but I guess that’s not what you wanted.
I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.
Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.
No, but one is genuinely “role-playing” while another is… not.
Role-playing =/= no waypoints
I’m not sure how you can read this without clearly seeing that one way is implied to be better than the other. Plenty of people got the sense of being on an adventure in Skyrim.
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The roles played are different.