• Hot Saucerman@lemmy.ml
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      1 year ago

      Skyrim is literally one of their worst-written games and only has a saving grace of a wide open world that is interesting to explore.

      Personal opinion, Morrowind was still boring, but had the best writing, best style, and required the most from the player. Morrowind was peak Bethesda and that was over 20 years ago.

      • SwampYankee@mander.xyz
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        1 year ago

        Starfield at launch is more compelling than Fallout 4 or Skyrim, but falls short of Morrowind. It’s in the mix somewhere alongside Oblivion and Fallout 3, IMO.

      • hoodatninja@kbin.social
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        1 year ago

        I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it. Waypoints were added for a reason. Morrowind has some of the most ridiculous rose-tinted glasses working for it I’ve ever seen in gaming lol

        • Hot Saucerman@lemmy.ml
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          1 year ago

          Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”

          • hoodatninja@kbin.social
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            1 year ago

            Skyrim is a role-playing game, and in this role, you needed to be able to experience the story or explore at your own pace. The game made it possible to ignore the cues or use them at-will. You didn’t have to spend 3 hours reading letters in your menu to find a rando in some unmarked town so he can give you the next set of opaque instructions to find the next location. Some people enjoy this, some don’t. No one is “correct.”

            It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, not decipher text into a map I don’t physically have in front of me every 5 minutes."

            There is no “right” way to play a game. I’m sorry you don’t like Skyrim. It doesn’t make those who enjoy it braindead/lazy/whatever you think of them.

            • ZephrC@lemm.ee
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              1 year ago

              Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.

              • hoodatninja@kbin.social
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                1 year ago

                That’s fair. I more meant to imply that if everyone loved it they wouldn’t have changed it, clearly there was a demand. But i was too flippant and the original meaning was lost/I fell into the same trappings.

                • ZephrC@lemm.ee
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                  1 year ago

                  I get it. That’s easy to do in this kind of place. At least you realized when someone pointed it out. That’s better than a lot of people would do.

                  • hoodatninja@kbin.social
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                    1 year ago

                    Ok, prove it 🤷‍♂️. They switched to waypoints for oblivion and Skyrim, both wildly successful titles. They’ve kept it since for FO and Starfield. You need evidence if you’re going to say “it’s not true” in the face of clear evidence to the contrary. Virtually every game has abandoned that kind of puzzle aspect for finding locations. It wasn’t an arbitrary decision.

            • Remmock@kbin.social
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              1 year ago

              I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.

              This was you saying the way you don’t like is wrong.

            • Poggervania@kbin.social
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              1 year ago

              I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.

              Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.

              • Hot Saucerman@lemmy.ml
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                1 year ago

                One’s not better than the other,

                No, but one is genuinely “role-playing” while another is… not.

              • hoodatninja@kbin.social
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                1 year ago

                One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.

                I’m not sure how you can read this without clearly seeing that one way is implied to be better than the other. Plenty of people got the sense of being on an adventure in Skyrim.

        • Espi@lemmy.world
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          1 year ago

          I played Morrowind after playing Skyrim and I found it much better.

          It’s much less accessible, but the writing is actually good and it has the best ‘R’ in RPG of any game I have ever played. The character progression is amazing and there are so many fun ways to build a character.

          • hoodatninja@kbin.social
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            1 year ago

            Counterpoint: Morrowind’s story isn’t that great or memorable. The writing was cool at the time because the bar was low, but I’d never say it’s good.